#include #include "quadtree.h" /** * quadtree_add - add a node to a quadtree * @parent: parent node * @new: the new node to be added * @compare: pointer to a comparison function * * Add a node to a quadtree. The tree is kept in order, the new node * is placed in the end of appropriate branch. The compare function is * used to compare the new node against a branch in the tree. The * comparison function must have following return value depending on * the position of node a compared to the position of node b: * * 0: upper left * 1: upper right * 2: lower left * 3: lower right * * The case of nodes sharing identical coordinates is not taken into * account at all. */ struct quadtree *quadtree_add(struct quadtree *parent, struct quadtree *new, int (*compare)(struct quadtree *a, struct quadtree *b)) { int ret; ret = compare(parent, new); if (ret < 0 || ret >= 4) { printf("Invalid comparison result of %d\n", ret); return 0; } if (parent->child[ret]) return quadtree_add(parent->child[ret], new, compare); parent->child[ret] = new; new->parent = parent; return new; } static int _walk_tree(struct quadtree *head, const struct quadtree_iterator *it) { int direction, count = 0; direction = it->direction(head, it->ptr); if ((direction & QUADTREE_UPLEFT) && head->child[0]) count += _walk_tree(head->child[0], it); if ((direction & QUADTREE_UPRIGHT) && head->child[1]) count += _walk_tree(head->child[1], it); if ((direction & QUADTREE_DOWNLEFT) && head->child[2]) count += _walk_tree(head->child[2], it); if ((direction & QUADTREE_DOWNRIGHT) && head->child[3]) count += _walk_tree(head->child[3], it); if ((direction & QUADTREE_SELF) && it->callback) { it->callback(head, it->ptr); count++; } return count; } int walk_tree(const struct quadtree_iterator *it) { return _walk_tree(it->head, it); }