#include #include "quadtree.h" /** * quadtree_add - add a node to a quadtree * @parent: parent node * @new: the new node to be added * @compare: pointer to a comparison function * * Add a node to a quadtree. The tree is kept in order, the new node * is placed in the end of appropriate branch. The compare function is * used to compare the new node against a branch in the tree. The * comparison function must have following return value depending on * the position of node a compared to the position of node b: * * 0: upper left * 1: upper right * 2: lower left * 3: lower right * * The case of nodes sharing identical coordinates is not taken into * account at all. */ struct quadtree *quadtree_add(struct quadtree *parent, struct quadtree *new, int (*compare)(struct quadtree *a, struct quadtree *b)) { int ret; ret = compare(parent, new); if (ret < 0 || ret >= 4) { printf("Invalid comparison result of %d\n", ret); return 0; } if (parent->child[ret]) return quadtree_add(parent->child[ret], new, compare); parent->child[ret] = new; new->parent = parent; return new; } /* * _quadtree_reposition_reqursively - Move everything under and * including a given node under the new root node */ static void _quadtree_reposition_reqursively(struct quadtree *root, struct quadtree *node, int (*compare)(struct quadtree *a, struct quadtree *b)) { int i; /* First remove all children, if any */ for (i = 0; i < 4; i++) { if (!node->child[i]) continue; _quadtree_reposition_reqursively(root, node->child[i], compare); node->child[i] = 0; } /* Then remove this node under the new root. */ quadtree_add(root, node, compare); } /* * quadtree_del - Detach a node from the tree * * Return value: The new root node of the tree. If we are detaching * anything but the root node of the entire tree, the returned root * value will be the original root of the tree. */ struct quadtree *quadtree_del(struct quadtree *node, int (*compare)(struct quadtree *a, struct quadtree *b)) { struct quadtree *parent = 0; int i; /* * We are deleting the root node. This means we have to select * a new root node and reconstruct the entire tree under it * again. */ if (!node->parent) { for (i = 0; i < 4; i++) { if (!node->child[i]) continue; if (!parent) { parent = node->child[i]; continue; } _quadtree_reposition_reqursively(parent, node->child[i], compare); node->child[i] = 0; } return parent; } /* * We are not deleting the parent. Just relocate the children * and detach the node from the tree. */ for (i = 0; i < 4; i++) { if (!node->child[i]) continue; _quadtree_reposition_reqursively(node->parent, node->child[i], compare); } parent = quadtree_find_parent(node); node->parent = 0; return parent; } static int _walk_tree(struct quadtree *head, const struct quadtree_iterator *it) { int direction, count = 0; direction = it->direction(head, it->ptr); if ((direction & QUADTREE_UPLEFT) && head->child[0]) count += _walk_tree(head->child[0], it); if ((direction & QUADTREE_UPRIGHT) && head->child[1]) count += _walk_tree(head->child[1], it); if ((direction & QUADTREE_DOWNLEFT) && head->child[2]) count += _walk_tree(head->child[2], it); if ((direction & QUADTREE_DOWNRIGHT) && head->child[3]) count += _walk_tree(head->child[3], it); if ((direction & QUADTREE_SELF) && it->callback) { it->callback(head, it->ptr); count++; } return count; } int walk_tree(const struct quadtree_iterator *it) { return _walk_tree(it->head, it); }