12 static void _trap(int line)
15 printf("Trapped from line %d, use debugger to get backtrace\n",
22 #define trap() _trap(__LINE__)
24 static int quadtree_compare_coord(const struct vector *a,
25 const struct vector *b)
41 static int quadtree_compare(const struct quadtree *a, const struct quadtree *b)
43 return quadtree_compare_coord(&a->pos, &b->pos);
46 static void validate_subtree(const struct quadtree *node)
53 printf("Attempted to validate a null pointer\n");
58 for (i = 0; i < 4; i++) {
62 if (node->child[i]->parent != node) {
63 printf("%s:%d Fatal! Tree inconsistency detected at "
64 "child %d %p in node %p, incorrent parent %p\n",
65 __func__, __LINE__, i, node->child[i], node,
66 node->child[i]->parent);
72 if (node->child[i] == node->parent) {
73 printf("%s:%d Fatal! Tree loop detected "
74 "at child %d in node %p\n",
75 __func__, __LINE__, i, node);
81 dir = quadtree_compare(node, node->child[i]);
84 printf("%s:%d Fatal! Spatial inconsistency detected "
85 "at child %d in node %p\n"
86 "parent: (%f %f), child (%f %f), "
88 __func__, __LINE__, i, node,
89 node->pos.x, node->pos.y,
90 node->child[i]->pos.x, node->child[i]->pos.y,
96 children += node->child[i]->children + 1;
98 validate_subtree(node->child[i]);
101 if (node->depth < 0) {
102 printf("%s:%d Tree statistics inconsistency detected! "
103 "Negative depth: %ld\n",
104 __func__, __LINE__, node->depth);
107 if (node->children != children) {
108 printf("%s:%d Tree statistics inconsistency detected! "
109 "child count mismatch. Expected %ld, got %ld\n",
110 __func__, __LINE__, children, node->children);
115 for (i = 0; i < 4 && node->children; i++) {
119 if (node->depth == node->child[i]->depth + 1)
122 if (node->child[i]->depth > node->depth) {
123 printf("%s:%d Tree statistics inconsistency detected! "
124 "child depth mismatch %ld > %ld\n",
125 __func__, __LINE__, node->child[i]->depth,
131 printf("%s:%d Tree statistics inconsistency detected! "
132 "child depth mismatch.",
139 static void validate_tree(const struct quadtree *node)
147 return validate_subtree(node);
149 for (i = 0; i < 4; i++)
150 if (node->parent->child[i] == node)
154 printf("%s:%d Tree inconsistency detected! "
155 "Wrong parent %p for node %p\n",
156 __func__, __LINE__, node->parent, node);
161 validate_tree(node->parent);
164 void _quadtree_validate_tree(const struct quadtree *node)
169 static struct quadtree *_quadtree_add(struct quadtree *parent,
170 struct quadtree *new)
174 ret = quadtree_compare(parent, new);
176 if (ret < 0 || ret >= 4) {
177 printf("Invalid comparison result of %d\n", ret);
181 if (parent->child[ret])
182 return _quadtree_add(parent->child[ret], new);
184 parent->child[ret] = new;
185 new->parent = parent;
186 for (i = 0; i < 4; i++)
193 * Recursively walk through the tree and propagate changes made to the
194 * given node up until the highest parent.
196 static void quadtree_recalculate_parent_stats(struct quadtree *node,
197 struct quadtree_ops *ops)
205 for (i = 0; i < 4; i++) {
209 node->depth = MAX(node->depth,
210 node->child[i]->depth + 1);
211 node->children += node->child[i]->children + 1;
214 if (ops->recalculate_stats)
215 ops->recalculate_stats(node);
222 * quadtree_add - add a node to a quadtree
223 * @parent: parent node
224 * @new: the new node to be added
226 * Add a node to a quadtree. The tree is kept in order, the new node
227 * is placed in the end of appropriate branch.
229 * The case of nodes sharing identical coordinates is not taken into
233 struct quadtree *quadtree_add(struct quadtree *parent, struct quadtree *new,
234 struct quadtree_ops *ops)
239 validate_tree(parent);
241 _quadtree_add(parent, new);
244 printf("adding node %p to parent %p\n", new, parent);
248 quadtree_recalculate_parent_stats(new, ops);
255 static double max_by_dir(double a, double b, int direction)
270 static double maxv_by_dir(struct quadtree *a, int direction)
285 static double quadtree_get_max_dimension(struct quadtree *node, int direction)
287 struct quadtree *ch1 = NULL, *ch2 = NULL;
292 ch1 = node->child[0];
293 ch2 = node->child[1];
296 ch1 = node->child[1];
297 ch2 = node->child[3];
300 ch1 = node->child[2];
301 ch2 = node->child[3];
304 ch1 = node->child[0];
305 ch2 = node->child[2];
312 a = quadtree_get_max_dimension(ch1, direction);
313 b = quadtree_get_max_dimension(ch2, direction);
314 return max_by_dir(a, b, direction);
318 a = quadtree_get_max_dimension(ch1, direction);
319 b = maxv_by_dir(ch1, direction);
320 return max_by_dir(a, b, direction);
323 a = quadtree_get_max_dimension(ch2, direction);
324 b = maxv_by_dir(ch2, direction);
325 return max_by_dir(a, b, direction);
328 return maxv_by_dir(node, direction);
332 * Stores the lower right and upper left corner coordinates to the
335 static void quadtree_get_tree_dimensions(struct quadtree *node,
336 struct vector *corner)
338 corner[0].y = quadtree_get_max_dimension(node, 2);
339 corner[0].x = quadtree_get_max_dimension(node, 1);
340 corner[1].y = quadtree_get_max_dimension(node, 0);
341 corner[1].x = quadtree_get_max_dimension(node, 3);
344 printf("\nInitial Search rectangle (%f %f) (%f %f), (%f %f)\n",
345 corner[0].x, corner[0].y,
346 corner[1].x, corner[1].y,
347 node->pos.x, node->pos.y);
351 if ((corner[0].x < corner[1].x) ||
352 (corner[0].y < corner[1].y))
356 static int is_within(struct vector *pos, struct vector *corner)
358 if ((pos->x >= corner[1].x) && (pos->x <= corner[0].x) &&
359 (pos->y >= corner[1].y) && (pos->y <= corner[0].y))
364 static int quadrants_to_search(struct quadtree *node, struct vector *corner)
366 int direction = 0, i;
367 int up = 0, left = 0, right = 0, down = 0;
369 for (i = 0; i < 2; i++) {
370 if (corner[i].x <= node->pos.x)
372 else if (corner[i].x >= node->pos.x)
374 if (corner[i].y <= node->pos.y)
376 else if (corner[i].y >= node->pos.y)
381 direction |= QUADTREE_UPLEFT;
383 direction |= QUADTREE_UPRIGHT;
385 direction |= QUADTREE_DOWNLEFT;
387 direction |= QUADTREE_DOWNRIGHT;
392 static struct quadtree *quadtree_find_nearest(struct quadtree *tree,
394 struct vector *corner)
397 struct quadtree *nearest, *node;
398 double distance = 0, dist;
401 if (!is_within(pos, corner)) {
403 printf("No nearest to be found from (%f %f) (%f %f) "
405 corner[0].x, corner[0].y,
406 corner[1].x, corner[1].y,
413 if (is_within(&tree->pos, corner)) {
414 vector_sub(pos, &tree->pos, &tmp);
415 distance = vector_abs(&tmp);
421 directions = quadrants_to_search(tree, corner);
423 for (i = 0; i < 4; i++) {
428 if (!(directions & (1 << i)))
431 node = quadtree_find_nearest(tree->child[i], pos, corner);
436 vector_sub(pos, &node->pos, &tmp);
437 dist = vector_abs(&tmp);
439 if (!nearest || dist < distance) {
446 if (nearest && !is_within(&nearest->pos, corner)) {
448 printf("Node %p (%f %f) is not within "
449 "search window (%f %f) (%f %f)\n",
450 nearest, nearest->pos.x, nearest->pos.y,
451 corner[0].x, corner[0].y,
452 corner[1].x, corner[1].y);
459 static struct quadtree *quadtree_find_nearest_noparent(struct quadtree *tree,
461 struct vector *corner)
463 struct quadtree *nearest;
465 struct quadtree *node;
466 double dist = 0, dist2;
469 nearest = quadtree_find_nearest(tree, pos, corner);
475 printf("Avoiding parent or NULL node %p\n", nearest);
478 * oops, we don't want to pick the parent node, let's choose
482 for (i = 0; i < 4; i++) {
487 nearest = quadtree_find_nearest(tree->child[i], pos,
493 vector_sub(pos, &nearest->pos, &sub);
494 dist = vector_abs(&sub);
497 node = quadtree_find_nearest(tree->child[i],
503 vector_sub(pos, &node->pos, &sub);
504 dist2 = vector_abs(&sub);
516 static void get_middle_point(struct vector *corner, struct vector *middle)
518 middle->x = (corner[0].x + corner[1].x) / (double)2;
519 middle->y = (corner[0].y + corner[1].y) / (double)2;
522 static int quadtree_split_by_node(struct quadtree *node,
523 struct vector *corner, int dir)
525 if (!is_within(&node->pos, corner)) {
527 printf("Not within search rectangle\n");
532 case QUADTREE_UPLEFT:
533 corner[0] = node->pos;
535 case QUADTREE_UPRIGHT:
536 corner[0].y = node->pos.y;
537 corner[1].x = node->pos.x;
539 case QUADTREE_DOWNRIGHT:
540 corner[1] = node->pos;
542 case QUADTREE_DOWNLEFT:
543 corner[0].x = node->pos.x;
544 corner[1].y = node->pos.y;
551 printf("Search rectangle is now (%f %f) (%f %f), (%f %f)\n",
552 corner[0].x, corner[0].y,
553 corner[1].x, corner[1].y,
554 node->pos.x, node->pos.y);
556 if ((corner[0].x < corner[1].x) ||
557 (corner[0].y < corner[1].y))
564 * Quickly detach a node from a tree. Move all child nodes under
567 static int _quadtree_del(struct quadtree *node, struct quadtree *parent)
572 /* Detach from the tree */
574 for (i = 0; i < 4; i++) {
575 if (node->parent->child[i] == node) {
576 node->parent->child[i] = 0;
585 for (i = 0; i < 4; i++) {
590 _quadtree_del(n, parent);
591 _quadtree_add(parent, n);
598 * Move everything under @tree node to @parent node, everything
599 * else except the @tree node itself
601 static int optimally_move_tree(struct quadtree *tree, struct quadtree *parent,
602 struct vector *corner_orig,
603 struct quadtree_ops *ops)
605 struct vector corner[2], mid;
606 struct quadtree *t, *tmp;
609 get_middle_point(corner_orig, &mid);
610 t = quadtree_find_nearest_noparent(tree, &mid, corner_orig);
614 printf("Cannot find nearest node\n");
620 * Now we have the t node which contains the object of the
621 * spatial middle coordinates of the tree.
625 printf("Relocating node %p (%f %f) under parent %p\n", t,
626 t->pos.x, t->pos.y, parent);
627 printf("There are %ld child nodes left\n", tree->children);
630 _quadtree_del(t, tree);
631 quadtree_add(parent, t, ops);
639 * Now split the search rectangle in quadtres and do the same
640 * with all of the quarters.
643 corner[0] = corner_orig[0];
644 corner[1] = corner_orig[1];
645 if (quadtree_split_by_node(t, corner, QUADTREE_UPLEFT))
646 moved += optimally_move_tree(tree, parent, corner, ops);
648 corner[0] = corner_orig[0];
649 corner[1] = corner_orig[1];
650 if (quadtree_split_by_node(t, corner, QUADTREE_UPRIGHT))
651 moved += optimally_move_tree(tree, parent, corner, ops);
653 corner[0] = corner_orig[0];
654 corner[1] = corner_orig[1];
655 if (quadtree_split_by_node(t, corner, QUADTREE_DOWNLEFT))
656 moved += optimally_move_tree(tree, parent, corner, ops);
658 corner[0] = corner_orig[0];
659 corner[1] = corner_orig[1];
660 if (quadtree_split_by_node(t, corner, QUADTREE_DOWNRIGHT))
661 moved += optimally_move_tree(tree, parent, corner, ops);
663 get_middle_point(corner_orig, &mid);
664 tmp = quadtree_find_nearest(tree, &mid, corner_orig);
665 if (tmp && tmp != tree)
670 printf("Now moved %d nodes, %ld left\n", moved, tree->children);
676 * quadtree_del - Detach a node from the tree
678 * Return value: The new root node of the tree. If we are detaching
679 * anything but the root node of the entire tree, the returned root
680 * value will be the original root of the tree.
682 struct quadtree *quadtree_del(struct quadtree *node,
683 struct quadtree_ops *ops)
685 struct quadtree *parent = NULL;
686 struct vector corner[2];
687 int i, children = node->children, moved;
692 printf("Deleting node %p under parent %p\n",
694 printf("Relocating %ld children\n", node->children);
700 * We are deleting the root node. This means we have
701 * to select a new root node and reconstruct the
702 * entire tree under it again.
705 printf("Deleting root node\n");
708 for (i = 0; i < 4; i++) {
712 parent = node->child[i];
713 _quadtree_del(parent, node);
715 quadtree_recalculate_parent_stats(parent, ops);
720 * The node has a parent. Detach the node from it and
721 * relocate the children.
724 for (i = 0; i < 4; i++) {
725 if (node->parent->child[i] == node) {
726 node->parent->child[i] = 0;
733 parent = node->parent;
736 * The sub branch is now detached from the main
737 * tree. Fix the stats.
739 quadtree_recalculate_parent_stats(node->parent, ops);
742 validate_tree(parent);
747 * Now we are ready to prepare for relocating the nodes under
751 quadtree_get_tree_dimensions(node, corner);
752 moved = optimally_move_tree(node, parent, corner, ops);
755 if (moved != children) {
756 printf("Got %d children but %d were moved\n",
758 printf("nearest children left:\n");
759 for (i = 0 ; i < 4; i++)
761 printf(" node %d %p, (%f %f)\n",
763 node->child[i]->pos.x,
764 node->child[i]->pos.y);
768 printf("Delete done, returning parent %p\n", parent);
773 validate_tree(parent);
774 return quadtree_find_parent(parent);
777 static void check_for_crossed_subnodes(struct quadtree *node,
778 struct vector *limit, struct quadtree_ops *ops)
780 int direction = 0, i;
781 int up = 0, left = 0, right = 0, down = 0;
783 for (i = 0; i < 2; i++) {
784 if (limit[i].x < node->pos.x)
788 if (limit[i].y < node->pos.y)
795 direction |= QUADTREE_UPLEFT;
797 direction |= QUADTREE_UPRIGHT;
799 direction |= QUADTREE_DOWNLEFT;
801 direction |= QUADTREE_DOWNRIGHT;
802 if ((left && right) || (up && down))
803 direction |= QUADTREE_SELF;
805 if ((direction & QUADTREE_UPLEFT) && node->child[0])
806 check_for_crossed_subnodes(node->child[0], limit, ops);
808 if ((direction & QUADTREE_UPRIGHT) && node->child[1])
809 check_for_crossed_subnodes(node->child[0], limit, ops);
811 if ((direction & QUADTREE_DOWNLEFT) && node->child[2])
812 check_for_crossed_subnodes(node->child[0], limit, ops);
814 if ((direction & QUADTREE_DOWNRIGHT) && node->child[3])
815 check_for_crossed_subnodes(node->child[0], limit, ops);
817 if (direction & QUADTREE_SELF) {
818 struct quadtree *parent;
820 parent = quadtree_del(node, ops);
821 quadtree_add(parent, node, ops);
825 struct quadtree *quadtree_move(struct quadtree *node, struct vector new_pos,
826 struct quadtree_ops *ops)
828 struct quadtree *parent, *tree_parent;
831 /* Check if we have crossed any of the parents */
832 parent = node->parent;
834 if (node->pos.x < parent->pos.x && new_pos.x > parent->pos.x)
836 if (node->pos.x > parent->pos.x && new_pos.x < parent->pos.x)
838 if (node->pos.y < parent->pos.y && new_pos.y > parent->pos.y)
840 if (node->pos.y > parent->pos.y && new_pos.y < parent->pos.y)
844 parent = parent->parent;
849 * If the node has crossed the boundaries, remove it
850 * from the tree and add it again to it. It is then
851 * guaranteed to be in the correct position of the
854 tree_parent = quadtree_del(node, ops);
856 quadtree_add(tree_parent, node, ops);
860 /* Move the node into its new location */
865 * Now, search the subtree for any children that are
866 * located in wrong place and move them into correct
867 * place within the tree.
869 struct vector limit[2];
871 limit[0] = node->pos;
873 check_for_crossed_subnodes(node, limit, ops);
876 return quadtree_find_parent(node);
880 static int _walk_tree(struct quadtree *head, const struct quadtree_iterator *it)
882 int direction, count = 0;
884 direction = it->direction(head, (struct quadtree_iterator *)it);
886 if ((direction & QUADTREE_UPLEFT) && head->child[0])
887 count += _walk_tree(head->child[0], it);
889 if ((direction & QUADTREE_UPRIGHT) && head->child[1])
890 count += _walk_tree(head->child[1], it);
892 if ((direction & QUADTREE_DOWNLEFT) && head->child[2])
893 count += _walk_tree(head->child[2], it);
895 if ((direction & QUADTREE_DOWNRIGHT) && head->child[3])
896 count += _walk_tree(head->child[3], it);
898 if ((direction & QUADTREE_SELF) && it->callback) {
899 it->callback(head, (struct quadtree_iterator *)it);
906 int walk_quadtree(const struct quadtree_iterator *it)
908 return _walk_tree(it->head, it);